|Game Review - Crackdown
||[Sep. 11th, 2008|11:49 pm]
Time to play catch up on some reviews I've missed. I'm probably going to miss a few, but at least it's a start.
Genre: Action Adventure Sandbox
Price Paid: $16.99 - 10% (Used)
Would Pay: $29.99
My first finished 360 game. I expected it to be Assassin's Creed, but I just kind of drifted away from that, and into this instead.
The phrase that best describes this game is "Grand Theft SuperCop". You play a genetically engineered member of the Agency, and your goal is to clean up the city. There's little structure to the game, and the goals are very repetitive. There's three sections in the city, and in each you're supposed to kill lower level gang members to work your way up to the king pin. There's very little AI improvement as you progress, they just get stronger and more guards, better weapons, and more hit points.
The real star of the game isn't the missions, but the environment and the powers. On days I didn't feel like stressing out trying to get to the next boss, I just explored the city, trying to find the various hidden experience and agility globes, or simply trying to increase my levels by throwing cars around and/or blowing them up. Skills improved as you use them, and by the end of the game you can jump a good 30 feet and outrun cars.
I called this "Grand Theft SuperCop" above, and, much as in GTA, you can jack any car and drive it around. There are various races and stunts to do with those cars, and you can play "bowling" with the gang members. But to be honest, driving was the weakest part of this game. It was much more fun, never mind faster, to jump between buildings than to drive a car around. They were squirrely to handle, and would explode too easily. Driving was the one skill I never bothered maxing out. I became expert in Agility, Strength, Guns, and Explosives, but never bothered getting past the early driving levels. It just never really felt useful